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1
Forgotten Hope / Re: Forgotten Hope 0.7
« am: November 06, 2005, 09:53:18 Vormittag »
hier stimme ich dir voll und ganz zu Kampfsau [Ger]

2
Forgotten Hope / Re: Zum Thema FH und der Torrent
« am: November 01, 2005, 23:08:00 Nachmittag »
Torrent war super mit DSL 6000 haben wir innerhalb von nur 6 Stunden die FH 0.7 gezogen !!

3
Forgotten Hope / Re: Fh 0.7 Zocken auf Internetserver
« am: November 01, 2005, 23:07:14 Nachmittag »
Forgotten Hope Warzone freut sich auch auf Euch wenn ihr unsere Publics besuchen wollt, wie F|H sind wir eine grosse FH Community  die alle nur eins wollen FH .7 daddeln !!

4
Forgotten Hope / Re: Forgotten Hope 0.7
« am: November 01, 2005, 23:05:28 Nachmittag »
looooooooooooool @smizz, hast du jemals mit einem echten k98 geschossen ?? Nein sicher net ich hab es schon oft genug und ich kenn den Sound in und auswendig!! Dessweiteren zieh dir bitte mal Wochenschauberichte von anno 1942 rein wo der P3 sich in den Steppen von Russland befindet .. sein Mg und das von FH sind indentisch .... die Sounds  der weiteren Waffen finde ich fantastisch, ihr sucht immer solche Fehler und versucht das ganze mit anderen spielen oder gar anderen Mods zu vergleichen. Fakt ist auch eins, eine Waffe h?rt sich unter verschiedenen Scenarien immer andereser an  also ..... ich denke und ich bin fester ?berzeugung die Soundartisiten von FH mixen hier keinen Schmuh ins Gescheniss ein ..... Ich geniesse FH nun mittlerweile seit 0.5 das ganze h?re ich mir seit einem Jahr  unter 44khz einer Audicy 2 ZS und einem Teufel Cocept E Magnum an und ich muss sagen ausnamslos im Punktesystem auf auf Platz eins mit 91 %

So jetzt kommen wir  zu den Maps,  erstens die Landschaft ist bei fast allen Maps super sch?n gestaltet es laggt auf keiner Karte, die Fahrzeuge passen wundersch?n zur Atmosph?re. Das Beste FH das es jemals gab. Viele meinen Pegasus ist eine Campermap... spielt es mal auf eienm 64 Slot Server ..... die map ist verdammt schwer  es ist ein reiner Stellungskampf aber fantastsich gemacht heute mittag auf TDP waren wir 59 Mann es war sagenhaft zu spielen ein Scenario was ich noch nie so in bf42 erleben drufte und ich bin nicht alleine mit dieser Meinung !!! Die Schadenmodelle wurden derer von 0.61 wieder angeglichen die deutschen Fahrzeuge sind wieder  st?rker aber verwundbar !!! man muss halt wissen wo man draufballert ...........

So die N?chte waren lange ich k?nnt da jetzt noch viel erz?hlen .... morgen werden ich einen Thread im Forum von FH aufmachen unter der Rubrik  "FH  f?r bf42 MUSS weiterleben es ist und bleibt eine der besten Mods ?berhaupt.....

5
Forgotten Hope / Re: Gro?es Warten auf eine Gro?e Mod
« am: Oktober 30, 2005, 22:09:41 Nachmittag »
na ich spiels doch ab und an ... es macht schon Spass auch mit den neuen Waffen !!!

6
Forgotten Hope / Re: Forgotten Hope 0.7
« am: Oktober 30, 2005, 18:55:37 Nachmittag »
Jo gibts ....

HISTORY:
**********************************************************************
VERSION 0.70 RC3 (INTERNAL VERSION DATE 18.10.2005)

Mesh:
- Fixed T34 resources for missing texture

**********************************************************************
VERSION 0.70 RC2 (INTERNAL VERSION DATE 16.10.2005)

Maps:
- Fixed incompletely packed Berlin-1945-Streets
- Fixed partially locked Japanese planes on Midway-1942
- Fixed duplicated carriers on Midway-1942
- Fixed Midway-1942 objectives
- Fixed capitalisation and sorting of map names
- Removed pegasus from localisation

Code:
- Toned down Ark Royal AA->land effects

Texture:
- Fixed T34(etc) textures
- Added some night textures

**********************************************************************
VERSION 0.70 RC1 (INTERNAL VERSION DATE 08.10.2005)

Maps:
- Fixed Saipan
- Fixed Pavlov
- Midway: removed MC textures
- Midway-1942 (quonset_destroyed plus code)
- Skin paths (japanese planes, camo german tanks, etc)
- Kharkov winter (removed Yak from start, AA and arti locked)
- Berlin Streets (classes, random german uniforms, added kits, loading screen, lighting, planks collsions)
- Eastern Blitz (coal mine lights, decreased view distance)
- Added sherman sandbagged in some maps
- Tobruk (added sahariana)
- Alamein (added bug (hope not! -ctz))
- Alpenfestung - fixed floating bunker
- Arnhem - Fixed 6pdr inside a building, replaced panther D by more historically accurate panther G and
replaced StuGIIIG by StuGIIIGRandom, the one with the skirts
- Battle Of Makin - Removed a bush that was right in front of an MG position
- Battle Of Orel - Fixed MG kit inside a bunker floor
- Battle Of Stalingrad - Raised 3 ammoboxes from the ground. Also replaced the tigerwreck by a more
historically correct panzer3j wreck
- Battle Of Valirisk - Removed hidden ammobox, replaced historically incorrect T34/85 wrecks by T34/76 wrecks.
- Counterattack - Fixed floating chair, also replaced the S35 in the town by a R35 (A shame to have it
in the mod and not use it, right?)
- Prokhorovka - Fixed AT gun stuck in barbed wire, replaced historically very incorrect panzerfaust30
kits by M35 kits. Also replaced historically incorrect G43 spawnkit
- Lot of other changes

Models:
- Added vehicle : Typ 87 VW DAK (VWDAK)
- Added L1 Models/skins to Matilda II (all 4)
- Added L1 Models/Skins to Kublewagen and Kublewagen DAK
- Added Wreck Models/Skins to Matilda II (All 4)
- Added Wreck Model/Skin to KublewagenDAK
- Fixed Flickering double side faced on 30 Cal Hull MG
- Fixed Welding problems on Ford_GPA
- Fixed Turret Lod05 on PZIIIJ-Early
- Fixed Turret Lod05 on PZIIIJ-DAK
- Fixed Turret Lod05 on PZIIIM-DAK
- Fixed Turret Lod02-Lod05 on Stuart M3 Honey
- Fixed alpha bug in halftracks
- Fixed polish missing meshes
- Skirts in Brummbar
- Added random german uniforms
- Optimized T-26
- Fixed ps_hbr_building (finally)
- Lot of other changes

Sound:
- New PZ3 cannon sounds (all variants)
- Added final version of FH music
- Fixed rifle grenade missing sound
- Fixed aircraft/other destruction missing sound
- Fixed landmine/other missing sound

Code:
- Fixed spawngroups general bug
- Updated Col Meshes with Spaced Armor Values on Matilda II
- Fixed Daimler right rear wheel rotated 180 when in motion
- Added sahariana
- Added VW
- Changed FordGPA spawnpgroups
- Breda37 reverted to be like other deployables
- Breda37 sights & camera tweaked
- Lot of other changes

Texture:
- Added: Soviet Stuart Light Tank Skins (main/Lods/Wreck)
- Added: Soviet Ford GPA Skins (Main/Lods/Wreck)
- Added: DAK Skin for PZIIIJ Early
- Adjusted Bazooka to olive color
- Adjusted & weathered Red/white Guard Shack
- Removed many unused textures

**********************************************************************
VERSION 0.68K (INTERNAL VERSION DATE 2.10.2005)

Map changes:
Kharkov Winter (vehicles change)
Liberation of Caen (canadian flag)
Pegasus (antiswimmers fix)
Ramelle Neuville (removed songs)
Rheinuebung (added last version)

**********************************************************************
VERSION 0.68J (INTERNAL VERSION DATE 29.09.2005)

Pavlov: substituted tiger wreck with panzer 3 wreck
Bocage: P47 rocket replaced with P47 bomber
Kharkov Winter: removed second KV1
Caen: some vehicles changes and spawnpoints
Ramelle: Adjusted bleed, and some minor changes
Aberdeen: - Replaced 5 Pz3Js with Pz3J earlys.
- Added another Sdkfz 7 with 88.
- Moved the Pz2s away from the Pz3s.
- Removed the Valentine MkII.

Sounds:
Australian voices fixed
Ramelle sounds fixed and added in sound.rfa

Objects:
Removed knife in BAR and FG42 classes
Some vehicles fixes

**********************************************************************
VERSION 0.68I (INTERNAL VERSION DATE 25.09.2005)

Map changes:
- Kharkov_winter-1941
* Replaced JU88 with JU87
* Added static antiair defences to each base
- Battle_of_Orel-1943
* Vehicles changes
- Saipan-1944
* Replacement (incomplete packing in 68h)
- Ramelle_Neuville-1944
* Fixed worldkits on custom kits
* Added antibasecamp
- In_the_Hell_of_Bocage-1944
* Fixed worldkits on custom kits
* Added antibasecamp

**********************************************************************
VERSION 0.68H (INTERNAL VERSION DATE 22.09.2005)
Map changes:
- Adak
- Battle of Orel
- El Alamein
- Gazala
- In the Hell of Bocage
- Kharkov Winter
- Liberation of Caen
- Midway-1942
- Pegasus
- Ramelle Neuville
- Saipan-1944
- Sector 318
- Seelow Heights

Weapons:
- Beretta 38 rescaled
- Suomi fixed
- Tons of other tweakings

Objects:
- New T-34 tracks
- Added AT-HE in tanks [removed - networking problems]
- Added sahariana (WIP, needs crash fix)
- Added Priest kangaroo
- Added Stug3G skirts
- Added kubelwagen wreck
- Added Sahariana
- Fixed Gaz67Open
- Added New tracks and animations to T-Series Tanks.
Adjusted load wheels for more realistic handling.
- StuG3GRandom: 50/50 random spawner for StugG3G and StugG3G_Skirts
- Pz747(r): fixed glitch with AI code for bow mg
- Recolored the summer versions of the KV1, KV2, BT7, ZIS3, ZIS5, and SU76 to match the T34s and each other
- Fixed height and wreck skin glitch with the zis3 wreck
- Adjusted the specular and glossiness of the Zis5

Sounds:
- DT1928: replaced weak generic mg fire loop with better bow mg fire loop

Mesh & Texture:
- Stug3G scurzen meshes
- New Wreck Models to Kuble and KubleDAK
- Adjusted Crusader dazzle skin to match other dazzle tanks.
- Winter skins for scurzen equipped StugG3G

**********************************************************************
VERSION 0.68G (INTERNAL VERSION DATE 15.09.2005)

Map changes:
- Battle of Orel (major changes)
- Falaise Pocket (added M4A1 sandbagged)
- Invasion of the Philippines
- Operation Blakknight (removed push and other changes)
- Rheinuebung (diferent layout and other changes)
- Saipan-1944 (lightmaps and small changes + more)
- Sector 318 (added M4A1 sandbagged and mustang skin)
- Tobruk (Pak38)
- Aberdeen
- Bombing the Reich minimap
- Desert Rose
- Added Stuart M3 Honey and Stuart M3A1 in various maps
- Adak: Fixed Texture paths
- Adak: Added StuartM3A1
- NEW MAP: In the Hell of Bocage (fixed sound related assert)
- NEW MAP: Ramelle Neuville

Weapons:
- BerettaM1934 - Reduced mags to 3 (was 4), changed to cal38projectile (weaker)
- BerettaM1938 - Adjusted Mag size, # of mags, ROF, reload, reduced recoil and increased accuracy, changed to 7,62shortProjectile (M38 used an early "assault rifle" round) ***this could be too deadly a SMG
- Breda37 deploy - made new deployable system, fixed wallhack ability (for good?), needs camera adjustment
- Carcano - gave it 6 round clips, 6.5mm projectile
- CarcanoCarbine - incread mags to 6
- Ruby - increased ROF
- RandomFreTankCommander - Adjusted ROF
- RandomGBTankCommander - Adjusted ROF
- RandomGerTankCommander - Adjusted ROF
- RandomJapTankCommander - Adjusted ROF
- RandomP38Ruby - Adjusted ROF
- RandomPolTankCommander - Adjusted ROF
- RandomRusTankCommander - Adjusted ROF
- RandomUSTankCommander - Adjusted ROF
- SuomiKP31 - Adjusted mags, mag size, ROF and made behavior like Tommygun (but less recoil)
- Thompson - Adjusted to 20 rounds/clip

Menu:
- Some icons saved without mipmaps

Objects:
- Trucks L1's
- Puma, m13_40 and m13_40_Auss crash fixed (I hope)
- Sherman M4A1 sandbagged (included random variant) added and other sherman fixes
- Dithmarschen and Liberty_Jeremiah_O_Brien change
- Added japanese turtlemine and new japanese engineer class
- Many handweapons code changes
- Pz747(r): fixed bug that made the wrong icomn appear in PCO3 and 4
- T34: Added code for randomizing turret
- T34-85: Added code for randomizing turret
- Fixed Track skew on Matilda II
- Fixed Lod Distance settings on L1 models for:
A6M2-N, AichiVal, AichiVal-R, AichiVal-T, B17, B25
B26, Catfish, SBD, Corsair, Cub, Defiant, Devastator,
Hellcat, Kate, N1K1, P47D, Wildcat, YellowCub, Zero

Sounds:
- Added FHR handweapon sounds
- Edited aussie voices

Standardmesh & Texture
- Added sloped hull in tanks and other standardmesh fixes
- Added mustang Big Beautiful Doll and Pacific P-47, plus other skin fixes
- Added Texture: P47D "Mary Lou" Pacific Skin
- Added vehicle: StuartM3Honey
- Added vehicle: StuartM3A1
- Fixed vehicle: Kubelwagen (both versions) Windshield not showing up
- Fixed vehicle: KubelwagenDAK 2-sided hull texture



**********************************************************************
VERSION 0.68E (INTERNAL VERSION DATE 25.08.2005)

pps43 coded, needs texture.
carcano and carcanocarbine coded, needs texture
beretta m1938 coded, needs texture. very unfinished
suomikp41 coded, needs texture. very unfinished
ptrs: large viewshake on fire and aim
increased ptrs mindev

fixed(?) fordgpa and puma network info crashes - needs testing
fixed 5cmkwk projectile matid
fixed pak38 projectile matid
fixed beretta m1934 animation (missing merge from last update)

readded map Operation Aberdeen
.....and a ton of not documented changes/fixes......................
**********************************************************************
VERSION 0.68D (INTERNAL VERSION DATE 06.08.2005)
added Canadian Icons
added more kit world models
added a ton of new updates and map Midway 1942 (updated version)
added a few new vehicles and vehicle versions (like the ford gpa)
added beretta m1934 code (not in any kits yet)
added daimler many fixes for new model
added bren 3p view fixed for new model
added british/africa THMC19 skin

fixed shelleject
fixed several textures
fixed some animations
fixed coax MG42 soundcoding
fixed Puma collision damage
fixed Random Shotgun/M1Carbine weapon
fixed churchill can no longer shoot itself
fixed fmw35 ammo lowered, reload animation removed
fixed a crash bug
fixed several ai fixes for vehicles

improved puma code+model
improved several other vehicles (some skin and some modelling wise)

delete objects/effects/e_bulletsmoke
removed bulletsmoke

known bugs and will be fixed in the next version:
-Icons for the Flame and regular versions of the Soviet T34s mixed up
-dots showing crew positions (T34) need to have their locations adjusted
**********************************************************************
VERSION 0.68C (INTERNAL VERSION DATE 23.07.2005)
added weapon FMW35
added weapon beretta
added stationary gun KWK (PEGASUS GUN)
added Vehicle Daimler MK1
added bullet FX gfx ( testversion)
added a ton of worldkitmodels
added several sounds

updated Bazooka
updated Bren
updated STG44
updated explosion fx (less perfomance wasting)
updated Karelia
updated Battle of Pavlov
updated liberty ship class collision boxes
updated "Pega_garagewall_brick.dds"

fixed Gold Beach
fixed kit crashbug (landmine)

added a few more smaller fixes & updates
**********************************************************************
VERSION 0.68B (INTERNAL VERSION DATE 11.07.2005)

added new damage system
added ptrs
added ai fix (church)
added a ton of fixes & stuff from rad (too much too list)
added new texture folders GENERAL_JAP_ARMY and GENERAL_JAP_SNLF
added deleted sounds Type 92 Nambu MG / Sten / No2
added sound code for Grenade97
added new weapons RandomGerGrenadier30Faust (2 grenades: 1 Faust30), RandomGerGrenadier100Faust (2 grenades: 1 Faust100), RandomGerGrenadierRG (2 grenades: 1 rifle grenades), RandomMarineEngineer (2 carbine: 1 winchester), RandomBritGrenadier
UPDATED with handweapon mod: All pistols, SMGs, semi-autos, rifles, sniper rifles, carbines, LMGs, Rifle grenades.
added camerashake to vehicle mounted, tripod, stationary machine guns
added animation files for new random kits
added Random weapon icons

removed VEHICLE STAGHOUND (ALL VERSIONS)
removed texturefolder (GENERAL_JAP_WINTER)

moved Wreck_Aichi1_o.dds from SPECIAL_JAP_PACIFIC_1939_SPRING to Levels/midway

tweaked "Pavlov" standardmesh

changed VEHICLE/AIR/KATE - changed torpedo to Ammotype 7 so it can reload on japanese carriers
changed VEHICLE/LAND/20mm_Oerlikon - changed magsize, # of mags, and reload time
changed VEHICLE/LAND - Locked driver when occupying gunner position in SP artillery (katyusha, wespe, priest, sexton, t19hmc)
- added camshake to AA Bofors and 20mm Oerlikon...
changed VEHICLE/SEA/PT_Boat636 - Increased HP from 150 to 350 (too susceptible to mg fire)
changed TOBRUK.tga loading screen format
changed SOLDIERS - Arms are now equal to Torso in taking damage

kits:
ITEMS
BritKit/1GB_AssaultNo4RG
2GB_AssaultNo4RG
2GB_AssaultNo4RGPara
3GB_AssaultNo4RGPara

CanadianKit/2Canadian_AssaultNo4RG

GerKitDesert/FortificationMortar - kit had a mg34, I gave it a mortar. Bug found on Desert Rose.

GerKitDesert/2DAK_GrenadierK98RG
3DAK_ATPzB35(p)Mine

GerKit/1German_GrenadierK98RG
2German_GrenadierK98Faust30
2German_GrenadierK98Faust100
2German_GrenadierK98RG
3German_GrenadierK98Faust30
3German_GrenadierK98Faust100
3German_GrenadierK98RG

3German_ATPzB35(p)Mine
2German_AssaultG43WN (no more rifle grenades)
German_SniperK98 (has pistol, no radio)
4German_SupportMg34Dime - has both handheld and deployable for testing purposes
4German_SupportMg42Dime - has both handheld and deployable for testing purposes

GerKitWinter/Same as Gerkit but winterized for helmets

USKit/Marine/5USMC_RandomM1CarbineWinchester


reduced camerashake for LMGs

updated several maps... here are some updates/fixes listed:
WAKE - fixed beached destroyer, readded parts of 0.67a update, updated texture paths
TARAWA - fixed floating objects, updated texture paths, added RandomMarine Engineer
MAKIN - revamped vehicle loadout: less planes, no battleship but with LCT instead as only allied tank spawn.
More emplacements, locked tanks, more vegetation. Changes made by Real-BadSeed (as a test for application).
Added RandomMarineEngineer
SAIPAN - CORAL SEA - Added clouds, updated texture paths
IWO JIMA - Added RandomMarineEngineer, updated texture paths
PHILIPPINES - updated texture paths
BATTLE ISLE - updated texture paths
ADAK ISLAND - Updated texture paths
**********************************************************************
VERSION 0.68A (INTERNAL VERSION DATE 14.06.2005)
fixed tons of bugs

tweaked the italian tanks
tweaked a ton of other stuff

deleted bf1942\levels\Battle_of_Pavlov-1942\Objects\Items (next full version)

added anty basecamp objects + scripts
added missing effects + textures
updated some maps
**********************************************************************
VERSION 0.68 (INTERNAL VERSION DATE 29.05.2005)
removed Merciless content

added new panther sound (all panthers)
added new stug3g sound
added new mg42 sound
added map Pegasus
added map Pavlov
added VEHICLE all the Panzer3 versions
added VEHICLE GAZ Jeep
added VEHICLE Civil Cars
added VEHICLE T26
added VEHICLE HT130
added VEHICLES the italian tanks
added static Orthodox Church

tweaked mg42 sound coding + effects
sniper scope reticles

fixed last flag in Battle of Foy (thank you TT)
fixed Zis5 wreck
fixed enterprise hull
fixed StuG3G water armor problem with collision mesh
fixed Somua water armor problem with collision mesh
fixed at guns disappearing at short* Lobodium distances

Changed date for Kharkov loading screen

===> tonns of sound bugs due to missing files & wrong coding (will be adressed in later versions)

Non AI Level Updates:

Alpenfestung
-slightly lowered active radar bunker

Breakthrough
-Reordered and renamed control points
-Shifted sandbags in E2 lower so 6pdratgun can shoot over them

Kasserine Pass
-Fixed some floating objects
-Replaced panzerfaust with gebalte ladung in spawn menu

Kharkov Winter
-Lowered flag capture radii
-Redid loading screen with proper date

Supercharge
-Replaced PIAT and Panzerfaust kits with AT rifle kits

Zielona Gora
-removed two floating trees

WAKE ISLAND
Added crate to fix beach slit trench
Replaced Mutsuki with Hatsuzuki
Expanded reef
Removed submarine
Added crate to fix beach slit trench
Replaced Mutsuki with Hatsuzuki
Expanded reef
Removed submarine

GUADALCANAL
Fixed statics, soldier and objectspawns in main bases


CORAL SEA
Fixed enemy airplane hijack bug

TARAWA
Fixed numerous static/terrain placement bugs.


and several other fixes + additions .... i forgott to list...

7
Forgotten Hope / Re: Zum Thema FH und der Torrent
« am: Oktober 26, 2005, 23:05:28 Nachmittag »
ja mir geht es gleich, meine Freundin schl?ft schon neben mir und ich muss all 5 min aufstehen .... FH bringt die News und den Torrentlink

8
Forgotten Hope / Re: Forgotten Hope 0.7
« am: Oktober 19, 2005, 12:40:05 Nachmittag »
tolles Statement @ Fl?t?

9
Forgotten Hope / Re: Forgotten Hope 0.7
« am: Oktober 17, 2005, 19:19:38 Nachmittag »
naja mal ernsthaft wenn Fl?t? schreibt die Files sind eingetroffen dann  k?nnen es nur die FH Files sein !!! laut ASE steht FH 0.7 RC1 auff'em RBK Server .... also ich vermute in 2-3 Wochen haben wir unsere heissgeliebte Final von Forgotten Hope !!!!

10
Forgotten Hope / Re: Gro?es Warten auf eine Gro?e Mod
« am: Oktober 17, 2005, 12:41:22 Nachmittag »
dem kann ich nur zustimmen ... Es gibt nur eine Mod und das ist Forgotten Hope !!!

11
Forgotten Hope / Re: Forgotten Hope 0.7
« am: Oktober 15, 2005, 00:48:52 Vormittag »
lang lang isses her am 22.Juli haste damit begonnen anno 2004 wo de dann noch mit deiner DAX unterwegs warst und die alten Oma's fast umgefahren hast auf dem Gehweg !!  ;D

12
Forgotten Hope / Re: Forgotten Hope 0.7
« am: Oktober 14, 2005, 20:17:49 Nachmittag »
na Fl?t? das h?rt sich prima an das haste schonmal gesagt bei nem Release!!!!  ;D


Schade das du niemehr  ein FH Tagebuch schreibst das ist echt schade !!!

13
Eve Of Destruction / Re: EOD 0.45 Drausen
« am: Oktober 12, 2005, 21:01:35 Nachmittag »
ja da hoff ich mal das es das FH Team besser macht und die Final gut durchtestet.

War sonst immer ein grosser Eve of Distruction Fan aber unter diesen umst?nden werd ich mir es nochmal ?berlegen und mir die Version NICHT ziehen.

14
Forgotten Hope / Re: Forgotten Hope 0.7
« am: Oktober 12, 2005, 20:58:44 Nachmittag »
oh das w?re sehr schade, ich hab mich immer so gefreut wenn en P?ckchen kam mit ne sch?nen FH DVD H?lle gespickt mit  der bf42 Version, hm bleibt nur eins ?brig schnell DSL 6000 anschaffen *grins* trotzdem Jungs vielen Dank f?r eure Auskunft ....

15
Forgotten Hope / Forgotten Hope 0.7
« am: Oktober 12, 2005, 17:07:05 Nachmittag »
Viele der FH-Fans fiebern schon seit langer Zeit auf die kommende FH Version 0.7 hin. Wird warumdarum wieder die DVD f?r 10 Euro anbieten ?? Denn wie es jetzt schon in manchen Foren hiess soll die Version zwischen 2-2,5 GB gross werden.

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